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Training Training Flash CS5 / Comprehensive - 3 days
Schedules training :
9h à 17h (Full day)
18h - 20h30 (Half day)
Class overview :
This class combines our Introduction to Flash CS5 training class with our Advanced Flash CS5 training class to get students new to Flash up to speed quickly. It can be customized for your teams specific needs.
Class goals :
- Get comfortable with the Flash CS5 user interface.
- Learn to work with Flash CS5′s drawing tools.
- Learn to work with Graphic Symbols and the Library.
- Learn to create basic and advanced animations in Flash CS5.
- Learn to use Button Symbols in Flash CS5.
- Learn to use Movie Clip Symbols in Flash CS5.
- Learn the basics of ActionScript.
- Learn to working with Sound and Video in Flash CS5.
- Learn to use Flash CS5 Components.
- Learn to load and control Flash Content.
- Learn to publish Flash CS5 to multiple outputs.
Content of Training Flash CS5 / Comprehensive
- Getting Started
- Starting Flash and Opening a File
- Getting to Know the Work Area
- Creating a New Document
- Using Workspaces
- Essentials Workspace
- Designer Workspace
- Classic Workspace
- Moving Panels
- Changing Workspaces
- Opening Existing Files
- Using the Properties Panel
- Undo in Flash
- Previewing Your Movie
- Publishing Your Movie
- Some Important Keyboard Shortcuts
- Working with Drawing Tools
- Using the Tools Panel
- Rectangle Tool
- Selection Tool
- Strokes and Fills
- Merge Mode vs Drawing Object Mode
- Pencil Tool
- Line Tool
- The Free Transform Tool and Transform Pane
- Using the Drawing Tools
- Pen Tool
- Sub-selection Tool
- Paint Bucket Tool
- Brush Tool
- Using Additional Tools
- Using a Gradient Fill
- Gradient Transform Tool
- Using the Ink Bottle Tool
- Using the Eye Dropper Tool
- Drawing Ovals
- Enhanced in CS5: Deco Tool
- Using Layers and Layer Folders
- Creating Transparencies
- Creating and Editing Text
- Add Filters to Text
- Using the Tools Panel
- Graphic Symbols and the Library
- Working with the Library Panel
- About Symbols
- Creating Symbols
- Editing and Managing Symbols
- Duplicating Symbols
- Swapping Symbols
- Changing the Size and Position of Instances
- Changing the Color Effect of Instances
- Creating Graphic Symbols
- Import to Stage/Import to Library
- Open Another Document’s Library/Sharing
- Importing Illustrator Files
- Importing Photoshop Files
- Basic Animation
- Understanding the Timeline
- Organizing Layers in a Timeline
- About Animation
- Frame by Frame Animation
- Adding Frames, Keyframes and Blank Keyframes
- Animating Position: Frame-by-Frame Animation
- Changing the Pacing and Timing
- Animating Transparency
- Previewing the Animation
- Animation with a Motion Tween
- Using Timelines to Create Movie Structure
- Understanding our Project File
- More with Animation
- Using Motion Presets
- Animating Filters
- Animating Transformations
- Changing the Path of the Motion
- Swapping Tween Targets
- Easing
- Using the Motion Editor
- Animating 3D Motion
- Advanced Animation
- Copy and Paste Motion
- Creating Motion Presets
- Creating Masks
- Animating Masks
- Motion with Inverse Kinematics
- Constraining Joints
- Inverse Kinematics
- Inverse Kinematics with Shapes
- Morphing with Shape Tweens
- Using Shape Hints
- Button Symbols
- Creating Button Symbols
- Text Only Buttons (Using the Hit State)
- Animated Buttons
- Movie Clip Symbols
- Creating Movie Clip Symbols
- About Symbols
- Understanding Blend Effects
- Applying Filters for Special Effects
- ActionScript
- About Interactive Movies
- Designing a Layout
- Creating Buttons
- Understanding ActionScript 3.0
- Adding a Stop Action
- Creating Event Handlers for Buttons
- Creating Destination Keyframes
- Playing Animation at the Destination
- Animated Buttons
- Working with Sound and Video
- Understanding the Project File
- Using Sounds
- Understanding Flash CS5 Video
- Using the Adobe Media Encoder
- Understanding Encoding Options
- Playback of External Video
- Working with Video and Transparency
- Embedding Flash CS5 Video
- Using Components
- About Components
- Adding a Text Component
- Using Components to Create Interactivity
- Loading and Controlling Flash CS5 Content
- Loading External Content
- Removing External Content
- Controlling Movie Clips
- Publishing Flash CS5 Documents
- Testing a Flash CS5 Document
- Understanding the Bandwidth Profiler
- Adding Metadata
- Publishing a Movie for the Web
- Alternative Publishing Options
- Hexadecimal Color Codes
Luxembourg
LuxEtoile S.A52-54 Av. du Dix Septembre
L-2550 Luxembourg
Tél:(+32) 2 412 04 10
Fax:(+32) 2 412 04 19
Email : selossej@jlgestion.be
Onz voordelen :
- Type of training: Inter-company, intra-company and individual
- 100% flexible & personalised training : You choose the place, the dates and the training program
- Offer request : Response within 24 hours
- 50% discount for SME's from Brussels-Capital Region
- Free parking, lunch & drinks
- Free use of our Digital Competence Centre: Manuals, courses, exercises, ...


